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Air Strike |
Price: | $200 |
Charge Time: | 8.5 s |
| Damage: | 25 |
Area Damage: | 20 |
Radius: | 20 m |
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Air dropping supplies used to be the cheapest way to drop supplies into remote mining facilities. After undead started over taking the mines it became the safest way to drop explosives into mining facilities to seal them off. In modern warfare, bomb runners charge incredible fees to deliver their payload on a target. Whenever a tank pilot calls down an air strike they never know what they will get from the bomb runners.
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Auto Turret |
Price: | $250 |
Charge Time: | 7.5 s |
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Long before the war automated weaponry was the law of the land. If you had the best turrets you could make a fortune. However, once everything worth protecting started getting destroyed these turrets of old were scrapped and used for more offensive purposes. There was once a time when anything from tactical nukes to cannon shells were launched from these auto turrets, but in modern era only machine gun fire launches from the terrifying automated weaponry.
A long time ago shields had a near unlimited charge and were used in a myriad of ways, but in this ancient war the only ones who have come into contact with such powerful devices have called themselves blessed. Truly blessed is what they are, as a result pilots coming into contact with an ancient shield are nearly impossible to hit with anything but the most powerful launched shots.
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Crazy Rocket |
Price: | $80 |
Charge Time: | 7.5 s |
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For the mad scientist Ezra, the MIRV was not enough missiles to satisfy his destructive mind. In an attempt to mix the MIRV and the guidance system in the missile the crazy rockets were born. However, it was too much to control and as a result the missiles fly in random directions, impossible to harness all of the destructive power. Few are brave enough to wield this deadly weapon, and even fewer survive their first shot. One day the concoction of destruction will be complete, and no one will be safe
Before the great wars powerful suction devices were used to pull precious metals from beneath the earth. This technology was invaluable but a death sentence as soon as the great war broke out. The suction was so intense that incoming enemy shells were sucked through defenses directly into the mines. Needless to say, the increased devastation quickly ended any hoping of protecting the mining facilities and before the devices could even be shut down everything was lost. Every so often a tank is unfortunate enough to come across such a device and get stuck having incoming shells be attracted to them.
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Death's Hand |
Price: | $275 |
Charge Time: | 8.5 s |
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Created by the mad scientist Ezra deep within the catacombs of the deepest mines, no weapon spreads more fear across the universe then the dreaded Deaths Hand. Said to harness the energy of the reaper himself, none survive the wave of destruction that emerges from this simple projectile. Entire armies have been annihilated by just one of these high tech weapons. No one knows how the secret of the Death Hand was created, or how anyone outside of the mad scientist himself got a hold of this weapon, but there is no one out there who does not fear having to come face to face with a tank wielding this weapon.
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Delay Bomb |
Pick Up Only |
Charge Time: | 7.5 s |
| Area Damage: | 80 |
Radius: | 20 m |
Duration: | 4.0 s |
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Most pilot's lives flash before their eyes in an instant, but those unlucky enough to have a sticky bomb on their tank are left to sit there for agonizing seconds until their tank is instantly vaporized by the intense explosion that follows. No one knows where the sticky ball of doom comes from, but everyone knows that it leaves no tank in its wake. The strange technology can only be dug up from ancient mines, which some believe is a hint to its origins.
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Delay Missile |
Price: | $150 |
Charge Time: | 4.5 s |
| Area Damage: | 80 |
Radius: | 20 m |
Damage: | 10 |
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The mad scientist Ezra has had many unsuccessful attempts at improving on the design of the Missile, but the one that did work was the Delay Missile. Combined with the delay bomb technology a skilled gunner can maneuver the missile onto an enemy and laugh hysterically, undoubtedly how Ezra himself laughs, as destruction is reigned on nearby allies, and inevitably kills the tank itself.
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Exomite |
Price: | $25 |
Damage: | 38 |
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Many tank commanders fear the reaper, but for those who don't, there is exomite. Tanks covered in exomite want nothing more than to take sweet revenge on their opponent. While in small quantities it will only launch a meager explosion, when massed around a tank it can launch a devastating salvo of explosives that leaves nothing alive. Marked by an eerie green glow exomite is cheap and can render even the most skilled tank commanders cautious by the unfortunate after effects of destroying an exomite covered tank.
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Fiesta Mirv |
Pick Up Only |
Charge Time: | 7.5 s |
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Take one part MIRV and two parts mad scientist and this is what you get. As a joke to Death Tank Pilots the mad scientist Ezra sent drones out and replaced some pilot's MIRVs with a MIRV that had different objects within the shell. Some men were lucky enough to drop burning plasma on their enemies, some far less lucky individuals would drop money, but Ezra confirmed that the ensuing chaos was exactly what he was looking for. Keen tank commanders are capable of spotting the difference between a regular MIRV and its Fiesta brethren but those who can't sometimes don't live to tell about it.
The great wars can all be traced back to this miraculous device. Appearing deep within the vast mines and caverns carved out of countless planets, these objects gave incredible healing powers to anyone nearby. However, this came at a devastating price. If anyone dead was near the healer and felt its affect, the dead would rise up and attack those nearby. The horror that ensued launched a series of events that led to the destruction of all mining operations, and the start of the great war which still encompasses the galaxy to this day. Some still think the dead live deep beneath the surface trying to claw their way out, some think the last acts of the Unified Galaxy Alliance saved us all, others are just happy to be healed in the middle of battle.
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Hover Coil |
Price: | $125 |
Charge Time: | 10.0 s |
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The epitome of tank flying technology, the hover coil is the most efficient way to fly. It is only a recent development in history that the hover coil came into existence and as a result tank pilots have become more mobile then ever. Able to dodge beacons, missiles, and shells the Hover Coil can make a tank an unstoppable foe, that will embarrass enemies trying to shoot at them. Expensive, but any tank pilot will tell you it is well worth the price.
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Interdictor |
Pick Up Only |
Charge Time: | 4.5 s |
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When the mining facilities tried to evacuate its workers from the crumbling mining facilities the fear of spreading the undead menace horrified the Unified Galaxy Alliance. As a result they deployed interdictors above all mining facilities, forcing any evacuating plane back to the ground. It is still possible to still find these rare relics from the end of civilization, and the automated weaponry has no problem grounding tanks attempting to take to the air.
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Jump Jet |
Price: | $50 |
Duration: | 5.0 s |
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The hallmark of a truly skilled tank pilot is the mastery he conveys over his tank's jump jets. While tanks are generally slow they can cut through the air like a hawk with the help of jump jets. Spinning, rolling, diving, and dodging; in the air a tank becomes a majestic creature of agility. No serious pilot goes into battle without it. Modded from the evacuation planes that were forced to the ground by the Unified Galaxy Alliance, tank pilots quickly and efficiently were able to use the engines for war.
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Laser |
Price: | $125 |
Charge Time: | 3.5 s |
| Damage: | 50 |
Duration: | 4.0 s |
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Some mad men laugh at the heavily armored behemoths called death tanks, and those men are usually lucky enough to have obtained the laser. Lasers were originally harnessed to carve out precious metals from their surroundings in the vast mining caverns. They were an invaluable resource to collect everything from diamonds to water, but the technology is long since lost. Unsurprisingly, the only ones who manage to obtain such a powerful weapon have dug them up from the ground.
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Machine Gun |
Price: | $20 |
Charge Time: | 0.2 s |
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Short and sweet, the machine gun is unmatched for taking out an enemy on the brink of destruction. Originally used on infantry before only tank commanders roamed the battlefield, it found new life when drivers found the weapon easy to reload and more than capable of taking out the last bits of armor around tanks. Snipers have been known to launch a bullet high into the air letting it land on top of unsuspecting tanks.
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Mirv |
Price: | $60 |
Charge Time: | 7.5 s |
| Damage: | 25 |
Area Damage: | 15 |
Radius: | 20 m |
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Some men are happy with one explosion, some with more, but the mad scientist that created the MIRV would not settle for any less that 5 massive projectiles being launched at a time. Taking the original missile design and causing it to be projected out of a single projectile, the aiming mechanism was lost but the extra destruction is irreplaceable. Using all missiles on a single target can easily destroy it, but it is also effective against a multitude of enemies from longer range. Accuracy is not an issue when the ground is showered in explosives.
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Missile |
Price: | $50 |
Charge Time: | 4.5 s |
| Damage: | 34 |
Area Damage: | 17 |
Duration: | 4.5 s |
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Weather you are clearing whether balloons or taking down a flying tank the missile is the weapon of choice. The sensitive piece of equipment is the envy of any tank commander with an eye for accuracy. Able to cross tall mountains, long distances, and waves of enemies the guided missile, affectionately called the SAM-E-G, found new life in the death tank wars when tanks begun to be equipped with jump jets. Mortals marvel at the fearsome battles between commanders piloting their tank and the fearsome warriors commanding the missiles.
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Nuke |
Price: | $60 |
Charge Time: | 7.5 s |
| Area Damage: | 99 |
Radius: | 27 m |
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When nukes were initially banned governments across the galaxy detonated them underground to harvest whatever precious materials they could find. Little did anyone know that this was the beginning of the end for civilization, and would lead to the rise of galactic war. Like any nuke one can think of this unleashes a massive explosion, a massive shockwave, and incredible destruction. Many tanks will bring nukes into battle, and while their original use is long since gone they are still effective against the heavy armor of tanks in the modern war.
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Orbital Laser |
Price: | $80 |
Charge Time: | 7.5 s |
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High above the planets there exist powerful satellites that once protected worlds from incoming fleets. However, when the undead nightmare began, and the war followed, these powerful lasers were turned onto their own planets. Nothing survived the deafening orbital blasts that shook the planets and annihilated civilizations. The worlds did not end in a bang or a whisper, but in a terrifying flash of light. Through hundreds of years of constant use the powerful laser is only a shell of its former self, but is still devastating to any tank unlucky enough to be targeted by its beacons.
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Plasma Ball |
Price: | $175 |
Charge Time: | 4.5 s |
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Ezra's mind knows no bounds, and one of his more successful pieces of equipment has been the plasma ball. Harnessing the power from plasma stream he builds energy up until it releases all at once. The few lucky enough to survive a full power blast from a plasma ball claim that it is like a nuke going off on their tank alone. The massive energy released from plasma balls makes them hard to find and even harder to use, but no one wants to be staring down the barrel of a tank charging a plasma ball.
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Plasma Stream |
Price: | $100 |
Charge Time: | 4.5 s |
| Damage: | 34 |
Duration: | 6.0 s |
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A surprisingly close relative to the Laser, the Plasma Stream, originally called a plasma cutter, was also used for carving out rocks within mine. In larger mines the plasma cutter was used to peel away softer dirt and rock from the precious metals.. Like all mining technology it is clear that the plasma stream has found a new face during the great war, but like its laser companion it is primarily found by digging it out of the ground.
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Repel Shield |
Price: | $100 |
Duration: | 4.0 s |
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Today's shields are only a inkling of their former self. Back when energy was not an issue, shields could be used for everything from protecting mining shafts, to allowing deep sea vessels to go further into the water then they had ever gone before. However, energy became scarce; the atrophy of the universe made every precious resource become battled over, and shields could no longer be used with the same power of the olden days.
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Rolling Mine |
Price: | $50 |
Charge Time: | 4.5 s |
| Damage: | 32 |
Area Damage: | 20 |
Radius: | 10 m |
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Before the great interplanetary mines were destroyed or forgotten this little explosive was used to clear out dangerous shafts by rolling them down into the mine from a safe distance. However, like everything else with an explosive charge, it was quickly adapted for war. In modern warfare it is used for a plethora of purposes from shooting incoming projectiles out of the air to just simply rolling it down a hill on tanks foolish enough to take the low ground in a battle.
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Rolling Nuke |
Price: | $100 |
Charge Time: | 7.5 s |
| Area Damage: | 100 |
Radius: | 32 m |
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With Nukes outlawed criminals had to figure out increasingly interesting ways of using them in war. Before the last Galactic Lord fell, and Unified Galaxy Alliance collapsed many nukes were convert into rolling mines, so that it looked like smugglers were taking them as mining supplies. However, they quickly became a staple of war and tank pilots used these powerful weapons against each other with devastating results.
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Shell |
Charge Time: | 4.5 s |
Damage: | 34 |
| Area Damage: | 10 |
Radius: | 10 m |
Pick Up Only |
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The original tank shell; this piece of standard weaponry is for all tanks wishing to battle on a galactic scale. Originally developed to take out old automated weaponry from abandoned mines, the shell was revamped and reutilized when war broke out across the universe. It is effective for both long ranged combat and up close and personal assaults. No tank leaves home with out it.
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Shock Wave |
Price: | $60 |
Charge Time: | 1.0 s |
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The few tunnels and caverns that remain from the pre-war era are far too unstable to send a tank in, but no one would dare remain outside, especially with the roving bands of death tanks flying around. As a result, scientist created an eco location device to map out the inside of the tunnels. However, when used directly next to another tank the powerful shockwave created will send it flying, it was unfortunate for the pair of tanks that discovered this accidently.
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Silencer |
Pick Up Only |
Charge Time: | 4.5 s |
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After interdictors were deployed there were still outposts trying to warn the galaxies of the impending doom that was coming. The Unified Galaxy Alliance (UGA) wanted to track down these radio signals and destroy the survivors in the mine. Along with the interdictors the Silencers were deployed and would shoot an incredible amount of fire power in the direction the radio signals were coming from. This worked brilliantly, but ultimately led to war breaking out against the UGA because the outrage of such brutal tactics was unacceptable to the citizens.
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Spark Ball |
Price: | $300 |
Charge Time: | 8.5 s |
| Damage: | 5.0 |
Radius: | 40 m |
Duration: | 12.0 s |
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Ezra was once a scientist for the Unified Galaxy Alliance (UGA), and during the time of the undead outbreak he was commissioned to create a weapon that could annihilate thousands of enemy combatants inside of vast caverns. What he came up with was the deathly spark ball. Capable of snaking along rails, it would fire electricity at every moving object nearby. It worked wonders, but upon discovering his invention was used on civilians still trapped in the cave he took the money and defected. Many say that the most powerful of weapons used to take down the UGA were created by Ezra himself, and that he even created the death tanks that roam the surviving landscape today.
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Spark Shield |
Price: | $225 |
Radius: | 10 m |
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The mad scientist Ezra had always dreamt of harnessing the energy from lightning and unleashing it against his foes. Of the two inventions that made it through the test phase this one might be considered the most powerful. Able to stop incoming projectiles, any tank harnessing the spark shield will be more then capable of stopping anything from a common shell to the most powerful of nukes. It can also be used to unleash a powerful electric shock on nearby enemies.
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Super Fuel |
Price: | $50 |
Duration: | 6.0 s |
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It is believed that the super fuel was originally created to help mining trains drive up the steep caverns created deep within the mines. When it was no longer safe to go into the vast catacombs beneath the earth many vehicles were left outside of the mines with plenty of this fuel ready to be looted and sold. As a result, super fuel can be found everywhere, and is now used by everyone. With the mines closed the nitro is now used to dodge incoming fire instead of the undead miners that started the wars.
The targeting computer is a very simple piece of equipment, it simply lets you know exactly where you are shooting. However, many tank commanders do not make it past their first battle because using a targeting comp paints a massive red bull's eye on its user. Advanced tank pilots delight in the ability to avoid the fire from targeting computers indefinitely.
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Teleport |
Price: | $80 |
Charge Time: | 1.0 s |
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Teleporters existed around the same time as the healers did. These strange objects would pop into existence, usually with a healer coming in with it. The technology was fascinating and the implications to the mining world were unprecedented. However, before too much development could be done on the newly discovered technology the mining operations were shut down. However, a primitive version was created to be used for tanks, and with expert timing tank pilots can enjoy the thrill of teleportation.
 Air Strike
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 Auto Turret
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 Blessing
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 Crazy Rocket
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 Curse
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 Death's Hand
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 Delay Bomb
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 Delay Missile
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 Exomite
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 Fiesta Mirv
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 Healer
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 Hover Coil
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 Interdictor
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 Jump Jet
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 Laser
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 Machine Gun
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 Mirv
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 Missile
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 Nuke
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 Orbital Laser
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 Plasma Ball
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 Plasma Stream
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 Repel Shield
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 Rolling Mine
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 Rolling Nuke
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 Shell
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 Shock Wave
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 Silencer
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 Spark Ball
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 Spark Shield
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 Super Fuel
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 Target Comp
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 Teleport
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